Tag: creative process

  • Stop Overworking Your Art: How to not ruin your work

    Stop Overworking Your Art: How to not ruin your work

    Stop overworking your art. How not to ruin your work - text

    There’s a specific moment in every creative project where the work is genuinely good, but you don’t stop. You keep going. One more adjustment. One more pass. Just one more small change that feels necessary in the moment.

    But somewhere in that extra tweaking, and without noticing exactly when, your art doesn’t improve, it gets worse.

    This isn’t the same problem and moment as not knowing when something’s finished. It’s something stranger: the tweaking itself, the actual act of repeated small adjustments, actively damages your art that was already “feeling it”. Here’s why that happens, and how to catch it before it does.

    Your Senses Are Working Against You

    Sensory habituation is a thing. When we’re constantly exposed to the same stimulus, our nervous system’s response to it weakens over time. Research on this process shows the initial exposure produces a strong, conscious response, but with repetition, that response diminishes, sometimes dropping below conscious awareness entirely.

    For artists, this isn’t a discipline problem or a focus problem. It’s how our nervous system is usually built. And it means something specific and slightly alarming for creative work: the more times we listen to the same section, read the same paragraph, or look at the same image, the less accurately we’re perceiving or feeling it.

    We’re not getting a clearer picture the more we revisit something. We’re getting a duller one. Which means the “fixes” we’re making on the fortieth listen, or the twentieth read, aren’t necessarily improvements. They’re often reactions to a flattened, habituated version of the work, not the work itself.

    This is different from simply not knowing when to stop. It’s our own perception actively deceiving us the longer we stay in the work, or even zone.

    The Work Itself Can Get Worse, Not Just Your Judgment of It

    Here’s what surprised me the most when I started paying attention to it: this isn’t only about perception. In some disciplines, over-tweaking causes actual, physical degradation of the work.

    Painters have a word for this: mud. Watercolour artists describe it as what happens when a painting loses its transparency and luminosity through too much reworking, colours mixing into a dull, lifeless grey through sheer accumulation of adjustment. The spontaneity goes. The brushwork gets tight and rigid instead of fluid. The painting is objectively, physically worse than it was several passes ago.

    Sculptors know the same phenomenon with clay: continued handling and smoothing can cause the surface to lose life, blur fine detail, and become tired and overworked. Clay handled too much becomes harder to shape and more likely to crack.

    Musicians talk about “ear fatigue” for a reason. Writers know the particular flatness that creeps into a sentence rewritten one too many times, the voice slowly getting sanded away. This isn’t some weird supernatural superstition affecting artists. It’s the same principle showing up across every medium: past a certain point, more handling doesn’t refine the work. It erodes it.

    The moment worth noticing: when a change starts to feel like undoing the last change rather than building on it. That’s usually the signal.

    Fresh Ears, Fresh Eyes, and Why They Matter

    If habituation is the problem, distance is the solution. Stepping away from a piece and returning with fresh perception is one of the most reliable ways to see or hear what’s there. This quite literally avoids the flattened version our overexposed senses have been serving us.

    This is why so many experienced creatives build breaks into their process. Not as a luxury, but as a technical necessity. A day away from a mix. A week before final edits on a manuscript. Returning to a painting after it’s dried, with eyes that haven’t been staring at it for six hours straight – no, I’m not going to make a joke about watching paint dry.

    The break isn’t procrastination. It’s the only reliable way to reset your natural senses and get an honest read on the work again.

    What to Do Instead

    Build stopping points into your process deliberately, before you start, not as a reaction to fatigue. Decide in advance: three passes, then a break. One listen-through per day, not five.

    When you notice a change undoing a previous change, treat that as a stop signal, not a sign to keep going.

    And trust the early instinct more than you currently do. The version you made when your senses were fresh is often closer to right than the fortieth revision your habituated, acclimatised senses talked you into.


    Thank you for reading this post. Please share your thoughts in the comment section below.
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    xox

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  • Better Art Starts With Decisions, Not Tools

    Better Art Starts With Decisions, Not Tools

    better art starts with making better decisions not tools - text with an image of me

    Sometimes your art, your creative piece of work, just isn’t right. You can’t quite see why; it’s frustrating. The mix feels muddy. The photo feels flat. The paragraph feels clumsy. Something’s off, and your instinct is to reach for a fix. A new plugin. A new preset. A new piece of software that promises to sort it out. Yes, it’s the Oh Shiny!

    However, a new piece of kit isn’t the problem. The decisions made before you ever thought that are.

    The Order Matters More Than the Tools

    There’s a well-known piece of advice in music production circles: a poor arrangement will sink a mix long before a poor plugin choice will. As one industry writer put it, a song that suffers from poor arranging is a bigger roadblock to a good mix than almost anything else, and it’s worth thinking hard about arrangement before blaming your gear, or your skills.

    The same logic runs through every discipline. A photograph with a weak composition won’t be rescued by better colour grading. A piece of writing with a muddled structure won’t be saved by sharper sentences. A painting with an unresolved composition won’t be fixed by better paints.

    The early decisions, the ones made before the polishing stage even begins, set the groundwork for everything that comes after. You can’t edit your way past a structural problem. You can only disguise it, and usually not very well.

    This is why so much of the frustration with “not sounding professional yet” or “not looking finished” isn’t actually a tools problem. It’s not even a skill issue. It’s a decisions problem, back upstream.

    What Fewer, Better Moves Actually Looks Like

    Too often we treat every tool, every effect, every technique as a lever to pull when something feels wrong. Too quiet? Add compression. Too flat? Add a filter. Too plain? Add texture. Each move is small and reasonable on its own. Stacked together, they usually make things worse, not better.

    The alternative is fewer, more deliberate moves, applied earlier in the process. A balanced arrangement needs less correcting later. A well-composed photograph needs less cropping and adjusting after the fact. A clearly structured piece of writing needs less rewriting to make it readable.

    This isn’t about doing less work. It’s about moving the work earlier, to the stage where decisions actually have leverage, rather than the later stage where you’re mostly compensating for choices you didn’t make on purpose.

    Bonus thought: if you find yourself reaching for the same fix repeatedly across different projects, that’s usually a sign the fix belongs earlier in your process, not later.

    The Skill That Actually Develops

    The skill that separates experienced creatives from beginners often isn’t technical knowledge of tools at all. It’s perception.

    Let’s talk chess. Expert players don’t have better raw memory than beginners, but they perceive the board in meaningful chunks rather than individual pieces. Years of practice reorganise how they see the same information. A beginner sees thirty-two separate pieces. A master sees three or four recognisable patterns. You can read more about that here.

    The same thing happens with trained ears, eyes, and instincts in creative work. An experienced mixer doesn’t hear more sound than a beginner. They hear the same sound organised into meaningful patterns: this frequency clashes with that one, this element needs space, this section is competing with that one. An experienced editor doesn’t read more words than a beginner. They see structure, pacing, and rhythm where a beginner sees a wall of text.

    Perception only develops through practice, and specifically through making decisions and living with the consequences. No plugin teaches you to hear a frequency clash. No preset teaches you to see a weak composition. That skill only comes from doing the work enough times that your ear, your eye, and your instincts start doing the sorting for you.

    What to Do Instead

    Before reaching for a new tool, ask what decision, made earlier in the process, would have made this problem unnecessary. Usually there’s an honest answer.

    Practise the skill of noticing, deliberately. Listen to more finished work with a critical ear. Study the structure of pieces that work. Look closely at compositions you admire and work out why they hold together. That perception compounds in a way that tool knowledge doesn’t.

    And when something isn’t working, resist the first instinct to add a fix. Go back one step earlier and ask whether the problem started there instead.


    Thank you for reading this post. Please share your thoughts in the comment section below.
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    xox

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  • Copying Isn’t Cheating. It’s How Creativity Starts.

    Copying Isn’t Cheating. It’s How Creativity Starts.

    Copying isn't cheating. It's how everyone starts - text and image of me in an art gallery

    There is a belief about being creative that treats imitation as some sort of failure of originality. Both by ourselves and by those “outside” watching. Copying is something to be embarrassed about. A phase to rush through and never mention.

    I want to make the case that this is completely backwards. Not just as encouragement, but as a description of how creative development actually works. Copying isn’t the shameful opposite of real creative work. It’s the foundation it’s built on.

    Everyone You Admire Started This Way

    Hunter S. Thompson, one of the most distinctive voices in American journalism, spent years typing out other writers’ novels word for word. Not paraphrasing. Typing. He copied F. Scott Fitzgerald’s The Great Gatsby in full. He copied Hemingway’s A Farewell to Arms. He later explained: “If you type out somebody’s work, you learn a lot about it. Amazingly it’s like music… I wanted to learn from the best.”

    The Beatles spent years covering Chuck Berry, Little Richard, and every American rock and roll record they could find. At least fifteen Chuck Berry songs were in their set at various points. Paul McCartney learned his vocal style directly from Little Richard, who actually taught him the technique in person. They weren’t hiding the influence: they were studying it so thoroughly it became part of them.

    In visual art, copying the masters is still a formal part of training. Students in art schools spend hours in galleries reproducing works by Rembrandt, Vermeer, Velázquez: not to produce replicas, but to understand the choices behind them. The brushstroke, the composition, the light. You can’t learn that from observation alone.

    T.S. Eliot put it plainly, in a line that’s been repeated enough times to feel like a cliché but remains true: “Immature poets imitate; mature poets steal.” He meant that the deeper engagement, the one that actually moves your own work forward, is when you take something from another creative and make it genuinely yours. Not just a copy. A theft.

    Why It Works

    Copying forces you to understand the decisions, not just the results.

    When you listen to a song you love, or read a paragraph that works perfectly, or look at a photograph that lands exactly right, you’re experiencing the end product. The choices that created it are invisible. You feel the effect, but you don’t necessarily see the mechanism.

    When you copy, the mechanism becomes visible. You discover that the sentence works because of a specific rhythm, not just the words. The musical phrase works because of the note in the bass, not just the melody. The image works because of what’s out of frame, not just what’s in it.

    That discovery is the education. And it’s one you can only get by doing it, not by analysing from the outside.

    Bonus thought: copying with your hands is different from copying with your eyes. You learn different things depending on how you engage with the work.

    How You Stop Copying (And Why You Can’t Force It)

    So when do you stop imitating? When does the imitation phase end? Well, it’s not an exact science. You don’t decide when it ends. It ends when your influences have been so thoroughly absorbed that they stop showing up in your work as recognisable sources and start showing up as something else.

    Bob Dylan arrived in New York in 1961 sounding almost entirely like Woody Guthrie: same vocal style, same guitar approach, the same folk repertoire. He even visited Guthrie in hospital, learning directly from the source. The imitation wasn’t hidden or apologised for. It was thorough.

    Within a few years, Dylan had transformed that absorbed tradition into something that had never existed before: literary, surreal, electric, entirely his own. You couldn’t have predicted the destination from the starting point. What came out the other side was so distant from Guthrie that it barely seemed connected, yet it grew directly from that immersion.

    The Beatles absorbed their influences so completely that what came out the other side was something entirely their own. Thompson copied Fitzgerald and Hemingway so thoroughly that when he wrote, what emerged was unlike anything that had existed before. Not despite the copying. Because of it.

    The mistake is trying to skip this stage in the name of originality. Originality isn’t found by avoiding influence. It develops through it, over time, through enough output that the absorbed influences stop being visible and become something harder to name.

    What to Do Instead

    Stop hiding your influences. Name them, study them, engage with them seriously. The writers and musicians and artists you admire aren’t evidence of your lack of originality. They’re the raw material your originality will eventually grow from. I did this with David Bowie’s Heroes when I recorded my track We’re not actors. I think the influence is still a little raw, but I hope you might find a little art there if you listen.

    Pick one piece of work you genuinely love and study it closely. Not just how it makes you feel, but how it works. Copy it, if that’s the medium. Transcribe the chord progression. Sketch the composition. Type out the paragraph. See what you discover that you couldn’t see from the outside.

    And when your copy doesn’t quite match the original: pay attention to the space you have created. That’s not failure. That’s the beginning of your own thing.


    Thank you for reading this post. Please share your thoughts in the comment section below.
    namaste
    d
    xox

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  • The Mistake I Made Trying to Sound Professional

    The Mistake I Made Trying to Sound Professional

    The mistake I made trying to sound professional - text and image of me

    Early in my creative life, I was convinced that the gap between where I was and where I wanted to be was a technical one, a skill issue. Everything would be perfect If I could just get the sound right. Get the production to a certain standard. Write with more precision and polish. Sound more like the people I admired; Bowie et al.

    So I kept trying to sound professional before I had anything to say. And it nearly killed my output entirely.

    The Trap

    Here’s what “trying to sound professional” actually looks like in practice: you start a project and immediately start judging it against a finished standard. Every rough note, every awkward sentence, every imperfect first take gets filtered through the question “does this sound like the real thing?”, or “does this sound like x, or the xx or Charlie XCX?” And when the answer is no, which it almost always is early on, you tighten up. You second-guess. You redo. You abandon.

    The pressure to perform professionally before you’ve had the chance to play loosely is one of the most effective ways to grind creative output to a halt. Not because the standard is wrong, but because the timing is.

    This isn’t just music. Writers do it too: drafting with one eye on how a published author would phrase the same thought. Painters and illustrators comparing their rough studies to finished work. Photographers chasing a polished aesthetic before they’ve worked out what they’re actually drawn to. Filmmakers trying to match production values they admire before they’ve found their eye. The specific discipline doesn’t matter. The pattern is the same.

    The Gap (And Why It’s Normal)

    Radio producer Ira Glass has one of the most honest things I’ve ever heard anyone say about early creative work. In a now-famous interview, he described what he calls the taste gap: the space between what you can see and what you can make.

    When you’re drawn to creative work, it’s usually because you have taste. You know what good looks like. And that taste is exactly what makes your early work so frustrating to you, because you can hear and see the gap clearly.

    But the only way to close the gap is volume. More work. Rough work. Work that isn’t trying to be professional yet. Glass’s point was that every creative person he knew who ended up making genuinely interesting work went through years of this phase, and the ones who got through it were the ones who kept going rather than stopping to polish.

    The professional sound, or voice, or eye, develops through the accumulation of output. Not through trying to skip the messy middle.

    Style Is a Side Effect

    There’s a related idea in Austin Kleon’s book Steal Like an Artist. His argument is that style doesn’t come from trying to find your voice: it comes from working, imitating, failing to copy your influences perfectly, and discovering what’s left over when you can’t quite pull it off. Those imperfections, those places where your version diverges from the thing you were trying to make, are where your actual style lives.

    Your failed attempts at professional polish are more authentically yours than the polished imitation would ever have been.

    I would even say that, art is found in imperfection.

    Think about the creative voices you find most distinctive: the writers with a particular rhythm, the musicians with an unmistakable sound, the filmmakers with a visual signature. Almost none of them got there by aiming for it directly. They got there by making a lot of work and finding themselves in the gap between what they were trying to do and what they actually did.

    Bonus thought: looseness in early drafts often produces the most interesting ideas. The pressure to be polished cuts off the unexpected detour that might have led somewhere good.

    What to Do Instead

    The practical shift is simpler than it sounds. Give the early stage of any project permission to be rough. Not forever, but for long enough that the ideas can develop without being filtered through a standard they can’t yet meet.

    Judge early work by volume, not quality. The question in the first draft, the first session, the first sketch, is not “is this good?” The question is “did I make something?” The refinement comes later. The polishing comes later. The professional standard can be applied at the editing stage, not the generating stage.

    And when you feel the pull to tighten up before you’ve loosened off: that’s the moment to notice. It’s usually fear dressed up as standards.

    The most professional thing you can do early on is keep going.Sources:Reuse notes: Early creative work, style development, perfectionism, all creative disciplines


    Thank you for reading this post. Please share your thoughts in the comment section below.
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    xox

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  • Why Fewer Tools Makes You a Faster Creative

    Why Fewer Tools Makes You a Faster Creative

    why fewer tools make you a faster creative - text

    There’s a version of creative productivity that looks like this: the right plugin for every job, a different app for every stage of the process, a growing library of presets, brushes, fonts, and gear for every possible situation.

    And there’s a version that looks like this: a handful of tools you know so well you never have to think about them.

    The second one is faster. By a lot.

    Not because it’s simpler. Because familiarity is a speed multiplier. And the more you spread your time across tools you haven’t fully learned, the less of that multiplier you get.

    Unfortunately, I seem wired to strive for the first 😭.

    The Cost of Starting From Scratch

    Every unfamiliar tool has a startup cost. Before you’ve made a single creative decision, you’re navigating menus, watching tutorials, second-guessing settings, wondering which of the twelve export options you’re supposed to use. Sound familiar? (As an aside, I just switched back to Final Cut for editing my videos… and all the above were all too real.)

    That cost compounds across a session. It’s not just the time. It’s the mental load. You’re using cognitive energy on the tool itself, energy that isn’t available for the work.

    The familiar tool has none of that. You open it and you’re already in. The producer who knows their synth inside out doesn’t spend the first twenty minutes of a session figuring out the routing. The photographer who knows their one camera body doesn’t fumble with the menu in the moment the light is right. The writer who knows their software doesn’t lose a thought to formatting.

    The tool disappears. The work begins.

    That’s not a minor efficiency saving. It’s the difference between a session that builds momentum and one that never quite gets going.

    What Mastery Actually Feels Like

    There’s a well-studied psychological state called flow: the experience of being so absorbed in a task that self-consciousness drops away and the work seems to happen almost automatically. Psychologist Mihaly Csikszentmihalyi spent decades researching it, and one consistent finding is that flow is most accessible to people with high levels of skill in what they’re doing.

    The reason is automaticity. When the mechanical aspects of a skill become automatic, they stop drawing on conscious attention. The musician stops thinking about the chord shapes and starts thinking about the feel of the phrase. The painter stops calculating the colour mix and starts feeling the composition. The editor stops finding the shortcut and starts making the cut.

    It’s like creative muscle memory

    This is what experienced creatives mean when they talk about a tool “getting out of the way.” It’s not that the tool becomes invisible. It’s that you’ve internalised it. And once that happens, the cognitive space that was occupied by the mechanics is free for actual creative thinking – you can read more about creative flow here.

    You can’t internalise ten tools at once. Your time is finite. Depth with fewer tools gets you to automaticity. Breadth across many keeps you at the learning stage indefinitely.

    Bonus thought: the tools you use most probably have shortcuts you haven’t learned yet. Those are free speed.

    The Compounding Return of Depth

    There’s simple math to this that’s easy to miss.

    Five hundred hours with one tool builds a foundation. Every hour adds to the previous ones. The knowledge compounds. You get faster, more intuitive, and more creative with it, because you’re not spending any time relearning.

    Five hundred hours split across ten tools gives you fifty hours with each. Fifty hours is enough to get started. It’s not enough to get fluent.

    Fluency is where the interesting creative decisions happen. It’s where you stop asking “how do I do this?” and start asking “what should this be?” That shift is where the creativity lives.

    Writers who commit to one editing tool learn the quirks, the keyboard shortcuts, the structural features, the workarounds. Filmmakers who commit to one editing software develop an intuition for the timeline (as I found out above!). Illustrators who stick to a limited palette learn what that palette can do that a wider one can’t.

    The depth pays off in ways that are hard to predict until you’re there. But the path there is consistent: stay longer with less.

    What to Do Instead

    None of this is an argument for never trying a new tool. New tools can solve real problems. But there’s a useful question to ask before you start exploring: what specific gap in my current workflow would this fill?

    If you can name it clearly, that’s worth investigating. If the answer is closer to “I just want to try something different”… that curiosity is fine, but treat it as exploration, not an upgrade to your core process.

    The more practical step is an honest audit. How many tools did you actually use in the last month? Not ones you own or have installed. Ones you used. For most people, the answer is a small number. Those are your core tools. Go deeper with them.

    Mastery isn’t about owning fewer things. It’s about knowing fewer things well enough that they stop slowing you down.SourcesReuse notes: Tools, mastery, workflow, flow states, speed, all creative disciplinesLink to blog in bio when post goes live


    Thank you for reading this post. Please share your thoughts in the comment section below.
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    d
    xox

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  • The Next Tool Won’t Fix It: Why More Gear Doesn’t Make Better Creative Work

    The Next Tool Won’t Fix It: Why More Gear Doesn’t Make Better Creative Work

    Why more gear doesn't make better creative work - the next tool won't fix it - text

    There’s a moment most of us creative people get. You’re stuck on something. The project isn’t coming together the way you imagined. And then it occurs to you: maybe the problem is the tool I am using. That new shiny thing they are raving about on the socials could be the solution.

    Maybe the DAW is limiting you. Maybe the right plugin would unlock something. Maybe if you had better brushes, a different camera, that specific notebook everyone keeps recommending…

    I’ve been here more times than I’d like to admit and my credit card company is happy to support me in my endeavours. But I’ve learned that getting more stuff is almost always wrong.

    The Acquisition Trap

    There’s a term in music circles for this: Gear Acquisition Syndrome, or GAS. It’s been studied seriously enough to warrant an academic book on the subject, Gear Acquisition Syndrome: Consumption of Instruments and Technology in Popular Music by Jan-Peter Herbst and Jonas Menze. The research describes it as the “unrelenting urge to buy and own instruments and equipment as an anticipated catalyst of creative energy.”

    The key word there is anticipated. The creative energy doesn’t arrive with the purchase. We anticipate that it will.

    And it makes psychological sense. Buying new gear triggers a dopamine release. The anticipation of what you’ll make with it is genuinely exciting. But that feeling is about the acquisition, not the output. Once the novelty settles, the work is still the work. The blank page is still blank. The same creative friction you were feeling before is still there, waiting.

    Musicians aren’t alone in this. Writers have the equivalent in the perfect notebook, the right pen, the new app that’s going to change their process. Photographers chase camera upgrades. Filmmakers justify new lenses. Artists accumulate materials they’ll get around to using – but how much of the stuff in that IKEA cart is being used! The specific tools differ. The pattern is the same.

    Why More Choice Makes It Harder

    Even when tool acquisition isn’t the problem, having too many options still is. Psychologist Barry Schwartz built an entire framework around this in The Paradox of Choice: the more options we have, the harder it becomes to make decisions, and the less satisfied we tend to be with the ones we do make.

    In creative work, that friction is constant. Every session that begins with “which tool do I use for this?” is a session that’s already losing momentum before anything has been made. Every plugin folder with 200 options, every brush set with unlimited variations, every app with ten different ways to format the same thing… all of it adds decision overhead to a process that needs to flow.

    The familiar tool removes that overhead entirely. You pick it up and you’re already in the work. That’s not a small thing.

    Bonus tip: most apps have a favourites option, use it for the settings you always use

    What the Tool Is Actually Promising

    Here’s what I think is really going on with the acquisition impulse: tools promise to solve a creative problem, but the problem is almost never the tool.

    The problem is usually the idea. Or the skill. Or the discipline to sit with something uncomfortable long enough for it to become something good.

    A new plugin can’t fix a weak melody. A new camera can’t fix a weak composition. A new notebook can’t fix a writing block. The tool is neutral. It does what you tell it to do. And if you haven’t got something to tell it yet, more sophisticated tools just give you more sophisticated ways of avoiding the work, and at often considerable financial cost.

    Some of the most distinctive creative voices in any discipline got there with very limited tools. Early hip-hop producers worked with one sampler and found ways to make that constraint into a sound. Jack White famously limited himself to recording on three tracks, not because he couldn’t afford more, but because the limitation forced decisions that shaped his music. Countless painters and writers and filmmakers have produced their most personal work with the simplest setups, because the simplicity kept the focus on what actually mattered.

    The tool doesn’t make the work. The work makes the tool worthwhile.

    What to Do Instead

    None of this means never buy new tools, upgrade your setup, or explore new software. That can be genuinely useful. But there’s a difference between acquiring tools to solve a specific, identified creative need and acquiring tools because you’re stuck and hoping something external will unstick you.

    The more useful question, when you feel the pull toward the next tool, is: what is this purchase actually solving? If you can name a specific, concrete limitation in your current work(flow) that this new thing will address, that’s a reasonable conversation to have with yourself. If the honest answer is closer to “I don’t know, I just feel like this would help”… well, perhaps the new shiny isn’t the solution for when you’re stuck.

    The tools you already have are almost certainly enough. The question is whether you’re using them as well as you could.


    Thank you for reading this post. Please share your thoughts in the comment section below.
    namaste
    d
    xox

    If you enjoyed this post please support my writing by making a donation of any amount.

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